Obsidian Hauler

My submission for the 2015 Humster Car Render Challenge. The car was modeled in Modo, textured in the killer new Quixel SUITE 2 and rendered in Unreal 4. It's ready to be animated and I can't wait to tinker around with that! Final model is 39,898 triangles and uses 4k maps.

Also a special thanks to Elijah McNeal for the concept.

Competition guidelines and submissions: http://humster3d.com/car-render-competition/

high poly

high poly

high poly

high poly

high poly

high poly

high poly

high poly