Halo Infinite - Surfacing

This is some of the surfacing work I did on Halo Infinite. The primary goal was to add visual variety, blend assets, hide seams and increase composition- all while selling the story that the forerunner architecture has been unkept on the Halo ring for a long period of time. Materials provided by our ECT team and most of the architecture shown was created by other world artists.

Art direction by Justin Dinges and Martin Deschambault. A special shoutout to Matt Cerasoli, for unending guidance and the initial pass on many of these assets. Also Brittany Karl and Todd Alberda for their assistance throughout the surfacing process.