Halo Infinite - Surfacing

This is some of the surfacing work I did on Halo Infinite. The primary goal was to add visual variety, blend assets, hide seams and increase composition- all while selling the story that the forerunner architecture has been unkept on the Halo ring for a long period of time. Materials provided by our ECT team and most of the architecture shown was created by other world artists.

Art direction by Justin Dinges and Martin Deschambault. A special shoutout to Matt Cerasoli, for unending guidance and the initial pass on many of these assets. Also Brittany Karl and Todd Alberda for their assistance throughout the surfacing process.

https://www.artstation.com/jdinges
https://www.artstation.com/dechambo
https://www.artstation.com/mattcerasoli
https://www.artstation.com/brittanydrewapicture
https://www.artstation.com/albyback501