Here are some examples of adding Banished elements to Forerunner architecture for set dressing. Whether it's cover assets, story telling, world building, or just to guide the player's eye- our goal was to sell the Banish invasion on the ring.
Art direction by Justin Dinges and Martin Deschambault. Materials and assets created by our ECT team. Forerunner architecture achieved by Tim Diaz, John Flath, Christian Chojnacki, John Wilson, Chris Donovan and myself. Lighting by Tyler Feddeler.